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Patch Notes 3.5 (Large)

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Patch Notes 3.5 (Large) Empty Patch Notes 3.5 (Large)

Post by Bliztron Fri Aug 20, 2021 3:23 pm

Core Changes

-Main Deck size has been increased from 35 to 45.
-Generating active Honor can exceed maximum Honor limits for that round.

Set I: Emersion

Vigilant Watchman
-Adjusted effect: Bonus defense decreased from 3 to 2.

Human Rifleman
-Attack decreased from 3 to 2.
-New effect: "Upon placement, and each time this unit directly attacks an enemy unit, grant an adjacent allied unit of this unit 1 bonus Attack."

Torch Juggler
-Health increased from 6 to 8.
-Attack decreased from 3 to 1.
-Defense increased from 1 to 2.
-New effect: "When this unit is affected by an allied unit's effects, also choose another adjacent unit and grant them those effects as well."

Imperial Shieldmaster
-Health increased from 8 to 10.
-Defense increased from 1 to 2.
-New effect: "Enemy units cannot directly attack any allied unit adjacent to this unit (unless it also has this effect)."

Instructor
-New effect: "Once per turn, you may increase the Attack or Defense of another allied unit by 1. If their Attack and Defense were not already increased, also grant them 3 bonus Health."

Valiant Defender
-Attack increased from 2 to 3.
-New effect: "If this unit is not targetable by enemy attacks, it may make an adjacent allied unit's Attack or Defense equal to this unit's own."

Imperial Champion
-Health increased from 14 to 16.
-New effect: "Enemy units cannot directly attack any allied unit adjacent to this unit (unless it also has this effect)."

Valley Templar
-New effect: "Upon placement, and when this unit directly attacks, heal all adjacent allied units by 4."

Sprite Magi
-Health increased from 3 to 4.
-Attack decreased from 6 to 0.
-Defense decreased from 3 to 2.
-New effect: "Upon placement, summon a copy of this unit into an empty slot on your side of the field. This unit is destroyed upon death."

Elven Spellweaver
-Adjusted effect: Now says directly kills.

Archery Sergeant
-Defense increased from 0 to 1.

Forest Chirptress
-Health decreased from 8 to 6.
-Attack decreased from 2 to 0, and type changed to Magic.
-Defense decreased from 2 to 1.
-Adjusted effect: No longer requires this unit's Attack to be increased to activate the effect.

Woodland Enchatress
-Adjusted effect: Increased Passive Honor reduction from 1 to 2.

Woodland Walker
-Attack decreased from 7 to 6.

Gentle Wisp
-Is now an Undead.
-Additional effect: "Upon death, shuffle this unit back into your deck."

Blood Harvester
-New effect: "When any unit in this unit's group kills an enemy, you may destroy a card in your hand with Honor Cost 4 or below and give its Attack and Defense to an allied unit in this unit's Group."

Shadeling
-Honor cost increased from 0 to 1.

Willing Sacrifice -> Daemon of Gluttony
-Health increased from 2 to 7.
-Attack decreased from 1 to 0.
-New effect: "Upon placement, discard a card from your hand. If you do, this unit takes 1 less damage from all sources."

Soulless Fugitive
-Health increased from 5 to 6.
-Defense increased from 1 to 2.
-Adjusted effect: Increased destroy card limit from two to three.

Corruption
-Adjusted effect: Now can only target units with a cost of 7 or lower.

Lost Shade
-Attack decreased from 4 to 3.

Ravenous Phantom
-Health increased from 7 to 9.
-Attack increased from 1 to 2.

Malicious Revenge
-Health decreased from 13 to 11.
-Defense decreased from 3 to 2.

Shatterbone Footman
-Health decreased from 4 to 3.

Gizmo Bot
-Adjusted effect: Specifies base.

Soulless Assimilator
-Defense increased from 1 to 2.

Rusted Scrapper
-New effect: "Upon placement, play a Mechanical unit from your hand, then discard it. Afterward, search your deck for 2 Mechanical units, and put them into your hand."

Playful Fox
-Health increased from 3 to 5.
-New effect: "Upon placement, search your deck for a card and put it on the top of your deck. If it didn't start in your deck, instead draw it."

Deathsail Parrot
-Defense increased from 0 to 1.
-New effect: "Upon placement, search your deck for a Pirate card and place it on top of your deck. Then, draw a card."

Deathsail Scallywag
-Health increased 2 to 10.
-New effect: "Upon placement, if you have drawn 3 cards this turn, deal 6 damage to an enemy unit. Otherwise, draw two cards."

Canarothian Outcast
-New effect: "This unit can attack the turn it is placed. If this unit attacks an enemy unit that has a higher Honor Cost than it, reduce the enemy unit's Defense by 1."

Seraph
-Health increased from 12 to 15.
-New effect: "Upon placement, deal 4 holy damage to all enemy units in the opposing enemy Group. For each that dies, heal an allied unit by 4."

Lord Salvoth
-Honor Cost increased from 8 to 9.
-New effect: "Upon placement, move up to 10 cards to the bottom of your deck in any order that you wish. While this unit remains alive, any effect that lets you search your deck does not reshuffle afterwards."

Treasure Kraken
-Honor Cost increased from 12 to 14.

Combat Academy
-New effect: "Grant 1 bonus Attack and Defense to each allied unit in the center of your Group 1 and 2. In addition, when an allied unit cannot be targeted by enemy attacks, any counter attack they would receive is instead dealt to the unit that is protecting them."

Hollowed Woods
-Health decreased from 40 to 35.
-Adjusted effect: Bonus health decreased from 10 to 6.

Archive of the Lost
-Health decreased from 25 to 20.

The Nest
-Health decreased from 40 to 30.

Junkyard
-Honor Cost increased from 7 to 9.
-Health increased from 20 to 30.
-Adjusted effect: Health cost increased from 4 to 5.

Mistress Julie
-Adjusted effect: Increased damage from 2 to 3.

Battlemaster Maht
-New effect: "Your Axe units reduce enemy's Defense by 1 after they attack, and deal 1 bonus damage against enemies with 0 Defense."

Elena the Unphased
-New effect: "At the end of your turn, add either a Quivering Palm event or an Uncanny Dodge event card to your hand. You cannot choose the same card each time. This effect cannot stack."

Master of Combat
-Honor Cost increased from 5 to 6.

Loaning Agency
-Honor Cost increased from 5 to 6.

Traveler of the End
-New effect: "When an allied unit dies, this Advisor gains 1 charge. Upon reaching 10 charges, you may pay 3 Passive Honor to deal 12 death damage to an enemy once per turn."


Last edited by Bliztron on Fri Aug 20, 2021 4:04 pm; edited 8 times in total
Bliztron
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Patch Notes 3.5 (Large) Empty Re: Patch Notes 3.5 (Large)

Post by Bliztron Fri Aug 20, 2021 3:24 pm

Set II: Conquest

Standard Bearer
-Health increased from 5 to 7.

Imperial Sniper
-Additional effect: "and grant an allied unit in another group 3 bonus Health."

Lullaby Wisp
-Is now an Undead.
-Additional effect: "Upon death, shuffle this unit back into your deck."

War Rhino
-Health increased from 9 to 12.
-Attack decreased from 2 to 1.

War Pike
-Adjusted effect: Now requires you to kill an enemy at 3 or more Honor, instead of more than 3 Honor.

Acid Bulb
-Adusted effect: Damage reduced from 4 to 3.

Doomwalker
-Attack decreased from 3 to 2.
-Defense decreased from 3 to 2.

Silver Sword
-Health increased from 6 to 8.

Silver Shield
-Health increased from 7 to 9.
-New effect: "Enemy units cannot directly attack any allied unit adjacent to this unit (unless it also has this effect)."

Shackled Lightning
-Attack increased from 6 to 7.
-Adjusted effect: Generated Passive Honor increased from 2 to 3.

Temporal Mote
-Adjusted effect: No longer resets Health.

Poacher
-Adjusted effect: This destroys a Beast unit instead of killing it.

Druid of Sound / Wolf Druid [REMOVED]

Kidnapper [NEW]

Wicked Crocohawk
-Additional effect: "When this unit attacks an enemy unit, use their Attack instead of their Defense to determine counter damage."

Winged Salamander
-Attack decreased from 3 to 2.
-Defense decreased from 3 to 2.
-Adjusted effect: Decreased damage from 8 to 6.

Sky Whale
-Adjusted effect: Reduced damage reduction from 2 to 1.

Isles of Undeath
-Adjusted effect: Increased cost of activating Upon Death from 2 to 3.

Market Trader
-Honor Cost decreased from 4 to 3.

Market Enforcer
-Honor Cost decreased from 4 to 3.

Nano the Patient
-Cost reduced from 5 to 3.
-New effect: "At the start of your turn, add a charge to this Advisor. Upon reaching 5 charges, destroy it and play a card from your Reserve Deck for no cost."

Phase Keeper
-Honor Cost reduced from 7 to 5.


Last edited by Bliztron on Fri Aug 20, 2021 4:21 pm; edited 2 times in total
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Patch Notes 3.5 (Large) Empty Re: Patch Notes 3.5 (Large)

Post by Bliztron Fri Aug 20, 2021 3:24 pm

Set III: Domain

Assault Sergeant
-New effect: "Twice per turn, you may swap the positions of two allied units in the same group."

Incomplete Defender
-New effect: "Upon being summoned, this unit deals 3 damage to itself. Enemy units cannot directly attack any allied unit adjacent to this unit (unless it also has this effect). Upon death, this unit is destroyed."

Daemon, Stalwart
-New effect: "Enemy units cannot directly attack any allied unit adjacent to this unit (unless it also has this effect). If an allied unit is affected by a special or event, this unit is instead affected."

Divine Bulwark
-Health increased from 8 to 10.
-Attack increased from 0 to 1.
-New effect: "Enemy units cannot directly attack any allied unit adjacent to this unit (unless it also has this effect). When an ally is healed, this unit gains 2 bonus Health."

Ascendant
-Attack increased from 4 to 5.
-Defense decreased from 5 to 4.

Mounted Lancer
-Health increased from 14 to 15.
-Attack increased from 4 to 5.

Innervating Wisp
-Is now an Undead.
-Additional effect: "Upon death, shuffle this unit back into your deck."

Rageborn
-Attack increased from 1 to 2.
-New effect: "This unit can attack the turn it is placed. If this unit attacks a structure that has already been attacked this turn, deal double damage."

Dark Sliver
-Health decreased from 4 to 3.

Ghastly Survivor
-Adjusted effect: Attack bonus decreased from 2 to 1.

Twisted Core
-Health decreased from 12 to 10.
-Defense decreased from 3 to 2.

Soul Devourer
-Attack decreased from 5 to 4.

Gearspin Recycler
-Health increased from 6 to 12.
-Attack decreased from 4 to 1.
-Defense increased from 1 to 2.
-New effect: "Whenever you shuffle a card back into your deck, you may heal an allied unit by 4 and grant them 2 Defense until the start of your next turn."

Deathsail Pistol Maiden
-Attack decreased from 4 to 3.

Raven Druid
-New effect: "You may pay 2 Active or Passive Honor to change this unit into Druid Scout. Retain all damage and effects, but heal up to 4 health on the change. Once per turn, this unit can return Druid Scout to your hand, destroy this unit, and gain 2 Passive Honor."

Pilgrim
-Attack decreased from 2 to 1.
-Health decreased from 6 to 3.
-Defense increased from 0 to 1.

Shamed Stag [REMOVED]

Tellashi's Herald [NEW]

Gold Eye Transmogrifier
-Adjusted effect: Increased other Mage Eye color requirement from 2 to 3.

Midnight Eye Traitor
-Adjusted effect: Decreased baseline Active Honor gained from 4 to 3.

Scarlet Eye Maniac
-Honor Cost increased from 1 to 2.

Evergreen Eye Botanist
-Honor Cost reduced from 8 to 7.
-Attack reduced from 4 to 3.

Deathdart Viper
-Defense decreased from 2 to 1.

Snipe
-Honor Cost increased from 1 to 2.

Net Trap
-Honor Cost increased from 1 to 2.

Embrace the Wild
-Honor Cost increased from 1 to 2.

Ambush
-Honor Cost increased from 1 to 2.

Snake Strike
-Honor Cost increased from 1 to 2.

Trap Snake
-Attack increased from 1 to 2.

Volley
-Honor Cost increased from 1 to 2.

Nolynn, Tactician
-Attack decreased from 3 to 2.

Concussive Shot
-Honor Cost increased from 1 to 2.

Typhus
-Adjusted effect: Reduced damage from 4 to 3.

Admiral Daina
-Health decreased from 16 to 12.
-Attack decreased 5 to 4.

Shalehide
-Adjusted effect: Decreased damage to 16 and 8 for enemy and allied, respectively.

Horde Commander
-New effect: "While each of your groups are full, and you place a unit over another, you may destroy the discarded unit and grant their Attack and Defense to your new unit."

Horde Breaker
-Adjusted effect: Attack bonus decreased from 2 to 1.

Silver Mind
-Honor Cost reduced from 4 to 3.

Divine Referee
-New effect: "While this Advisor is in play, you have 2 less Active Honor each turn. Each player can only play a single unit each turn. At the end of each of your turns, this unit gains a charge, and is destroyed upon reaching 3 charges."

Reinforcements
-Honor Cost reduced from 7 to 6.
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