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Patch Notes 3.4 (Large)

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Patch Notes 3.4 (Large) Empty Patch Notes 3.4 (Large)

Post by Bliztron Sun Jun 06, 2021 2:28 pm

Core Game

-The Health of all structures has been reduced by either 5 or 10.
-The Order of many cards have been changed due to Honor Cost restructuring, card reworks, additions, and deletions. The Patch Notes have been changed in accordance with the new numbers.
-The formatting of many of the cards has been updated to be more refined. This includes increasing the Special text box size, moving the Health value, and making the Set #'s uniform.
-The required cards in your discard to lose the game has once again been returned to 15.
-NEW Generic Rule: If your board is full, you may discard one of your units on board to play a new unit in its place.

Set I: Emersion

Human Footman
-Health decreased from 6 to 5.
-Defense decreased from 3 to 2.

Vigilant Watchman
-Adjusted effect: Now boost Defense by 3, down from 4.

Valley Priestess
-Health decreased from 6 to 5.

Torch Juggler
-Attack decreased from 4 to 3.

Imperial Shieldmaster
-Health decreased from 9 to 8.

Covered Gunsmith
-Health increased from 8 to 10.

Valley Templar
-Honor Cost increased from 4 to 6.
-Health increased from 8 to 12.
-Attack increased from 3 to 4.
-Adjusted effect: Heal increased from 2 to 4.

Valiant Defender
-Honor Cost increased from 5 to 6.
-Health increased from 9 to 11.
-Defense decreased from 4 to 3.
-New effect: "For each adjacent unit, if this unit's Defense is greater than theirs, increase their Defense by 2. This effect does not consider the bonus Defense granted by this effect."

Imperial Champion
-Health increased from 14 to 15.

Valley Judicator
-Honor Cost increased from 5 to 7.
-Health increased from 2 to 5.
-Defense increased from 2 to 3.

Elven Spellweaver
-Attack decreased from 3 to 2.

Woodland Stag
-Health decreased from 9 to 8.

Archery Sergeant
-Honor Cost increased from 3 to 4.
-Defense increased from 0 to 1.

Forest Chirptress
-New effect: "At the start of your turn, while this unit has its Attack increased, and has not been attacked during the last turn, generate 1 Active Honor this turn only."

Elven Bowchanneler
-Honor Cost increased from 4 to 5.
-Health increased from 9 to 11.
-ADjusted effect: Now specifies direct attack.

Illani Longshot
-Health increased from 6 to 7.

Woodland Enchantress
-Additional effect: "If the enemy has no Passive Honor, instead increase this unit's Defense by 1."

Woodland Walker
-Honor Cost decreased from 8 to 6.
-Attack decreased from 8 to 7.
-New effect: "Upon death, you discard a card from your hand. No other unit may be in this unit’s group."

Wispmother
-Health increased from 12 to 14.
-Adjusted effect: Now affects the same Group as well.

Charging Warrior
-Health decreased from 6 to 4.

Rampaging Marauder
-Honor Cost decreased from 2 to 1.
-Health decreased from 6 to 5.
-Attack decreased from 2 to 1.

Bloodcharger
-Health decreased from 8 to 6.

War-Sworn Avenger
-Health decreased from 8 to 7.
-Adjusted effect: Bonus Attack decreased from 5 to 3. Now also grants 2 Defense.

Vigilante
-Honor Cost increased from 4 to 5.
-Adjusted effect: Health threshold increased from 9 to 12.

Blood Harvester
-Honor Cost increased from 5 to 6.
-Health increased from 8 to 12.

Injured Veteran
-Honor Cost increased from 3 to 8.
-Health increased from 9 to 15.
-Defense increased from 2 to 4.
-New effect: "This unit costs 3 less Honor to play from hand. Upon placement, this unit takes 7 damage, and has 3 less Attack and 2 less Defense while damaged. If you have a damaged allied unit, you may destroy it to play this unit as if it had no special text."

War Chieftain
-Honor Cost increased from 7 to 9.
-Health increased from 12 to 16.
-Attack increased from 3 to 4.
-Defense increased from 4 to 5.
-Adjusted effect: "While below 10 health, it gains 3 bonus Attack.

Acolyte of the Coyote
-Health increased from 6 to 8.
-New effect: "Upon placement, your next Attack or Defense bonus granted to allied units is doubled. This does not consider Council of War."

Pain Seer
-Honor Cost increased from 3 to 4.
-Health increased from 6 to 10.
-Defense increased from 0 to 1.
-Additional effect: "Upon placement, until the start of your next turn, Attack bonuses also increase your units Defense."

Death Initiate
-Honor Cost increased from 4 to 6.
-Health increased from 11 to 13.
-Attack increased from 3 to 4.
-Defense increased from 1 to 2.
-Adjusted effect: Can now grant the bonus to an ally.

Unstopping Zealot
-Defense decreased from 1 to 0.

Warmonger
-Honor Cost increased from 3 to 4.
-Health increased from 8 to 10.

Korkar, King of the Ring
-Attack increased from 4 to 5.

Silhouette
-Health increased from 6 to 8.
-Defense increased from 0 to 1.

Shadeling
-Health decreased from 4 to 2.
-New effect: "If this is the first unit discarded this turn, gain 2 Active Honor this turn. This unit may be discarded upon placement, can be destroyed from your discard at any time."

Soulless Fugitive
-Honor Cost increased from 2 to 3.
-Health decreased frm 7 to 5.
-Attack increased from 0 to 1.
-New effect: "When this card is discarded, search your deck for up to two cards in your deck and destroy them. Then, for each destroyed, search your deck for a card and place it on the top of your deck."

Shadow of the Past
-Health increased from 3 to 4.
-Attack increased from 1 to 2.

Silhouette
-Attack decreased from 2 to 1.
-New effect: "When this unit is discarded, increase your maximum (but not current) Active Honor by 1."

The Altar
-Health decreased from 12 to 5.
-New effect: "Units adjacent to this unit must be targeted by enemy attacks before this unit. Once per turn, you may discard one or both of your adjacent units. For each destroyed, draw a card, destroy a unit from your discard, and give an allied unit 2 bonus Attack and Defense."

Sinful Mother
-Health increased from 12 to 14.

Lost Shade
-Health decreased from 4 to 1.
-Attack increased from 2 to 4.
-Additional effect: "At the end of your turn, destroy this unit. This unit can attack the turn it is placed."

Azja, the Forsaken
-Health increased 12 to 16.
-Attack increased from 4 to 5.
-New effect: "Add The End to your discard. It cannot be removed by any effects other than its own. This unit is destroyed upon death."

The End
-Health increased from 35 to 45.
-New effect: "While this unit is in your discard, and when your deck becomes empty, shuffle all cards except for this one from your discard into your deck, and then play this unit immediately. This unit can attack three times each turn, and is destroyed upon death."

Ravenous Phanton
-Honor Cost decreased from 6 to 5.

Malicious Revenge
-Honor Cost decreased from 9 to 7.
-Health increased from 10 to 13.
-Attack decreased from 5 to 4.
-Defense decreased from 4 to 3.

Fallout
-New effect: "When this unit is discarded, destroy an enemy unit with 3 or less Honor Cost. If you have The Maw active, instead destroy an enemy unit of any cost."

Wailing Sister
-New effect: "When this unit is discarded, deal 2 death damage to 3 enemy units. If you have The Maw active, instead deal 3 Death damage to all enemy units."

The Maw
-New effect: "Whenever you discard or destroy an allied unit, add that unit’s Health, Attack, and Defense to this unit’s values. This unit is immune to disables. While in the discard, you may discard two allied units on the field to return this to your hand."

Rotting Soldier
-Health decreased from 6 to 5.
-Defense decreased from 1 to 0.
-Adjusted effect: Increases Attack on kill by 1, instead of 2.

Shatterbone Footman
-Honor Cost decreased from 3 to 2.
-Attack decreased from 3 to 2.
-Defense increased from 0 to 1.
-Effect reworded.

Necrotic Widow
-Honor Cost increased from 4 to 5.
-Health increased from 9 to 12.
-Attack increased from 0 to 1.
-Defense increased from 0 to 2.
-New effect: "Once per turn, you may pay 2 Passive Honor to reduce an enemy unit’s Attack and Defense by 2 until the start of your next turn. Upon death, grant adjacent allied units 1 bonus Attack and Defense."

Lich
-Health increased from 9 to 14.
-Attack decreased from 4 to 3. Type changed from Magic to Death.

Architect
-Health increased from 5 to 8.
-Attack increased from 1 to 2.

Gizmo Bot
-Health decreased from 6 to 3.
-Attack decreased from 2 to 1.
-New effect: "When this unit is discarded, if you control another Mechanical unit, you may Attach this unit to it, adding it’s Attack and Defense to that unit. If you shuffle a Mechanical unit from your discard to your deck, you may do the same with this unit."
-No longer requires the Junkyard.

Soulless Assimilator [NEW]

Rusted Scrapper [NEW]

Dire Hawk
-Attack decreased from 3 to 2.

Territorial Boar
-Honor Cost decreased from 2 to 1.
-Health decreased from 6 to 3.
-Attack decreased from 2 to 1.
-Defense decreased from 1 to 0.

Trained Mastiff
-Attack decreased from 3 to 2.
-Defense decreased from 1 to 0.

Territorial Wolf
-Health increased from 6 to 8.

Deathsail Buccaneer
-Health decreased from 5 to 4.
-New effect: "Upon placement, draw a card and reveal it to your opponent. If the card’s Honor Cost is above 4, discard that card. If the card is a Pirate, a would be discarded, instead Shuffle it into your deck."

Deathsail Parrot
-Honor Cost decreased from 3 to 2.
-Health decreased from 5 to 4.

Deathsail Boarder
-Attack incresed from 2 to 3.

Deathsail Cannoneer
-Honor Cost increased from 3 to 4.
-Health increased from 6 to 8.
-Attack increased from 1 to 2.
-Defense increased from 0 to 1.
-Adjusted effect: Now summons the Deathsail Cannon in any empty spot.
-Additional effect: "Whenever this unit or a Deathsail Cannon kills an enemy, you may pay 1 Active Honor to draw a card."

Deathsail Cannon
-Health decreased from 9 to 4.
-Attack decreased from 2 to 1.
-New effect: "Whenever you draw a card, this unit may deal 1 damage to an enemy unit in an accessible group without receiving counter. This unit can attack from within Group 3."

Deathsail Crewman [REMOVED]

Deathsail Scallywag
-Honor cost decreased from 6 to 5.
-Defense decreased from 3 to 2.

Druid of the Claw
-Health increased from 8 to 10.
-Adjusted effect: Heal increased from 3 to 4.

Bear Druid
-Is now a Beast.
-Health increased from 12 to 14.
-Adjusted effect: Heal increased from 3 to 4.

Druid of the Wing
-Health increased from 9 to 12.
-Adjusted effect: Heal increased from 3 to 4.

Eagle Druid
-Is now a Beast.
-Health increased from 6 to 8.
-Attack increased from 6 to 7.
-Adjusted effect: Heal increased from 3 to 4.

Tjin-Lo Samurai
-Health decreased from 11 to 10.

Canarothian Outcast
-Health increased from 6 to 8.

Freelancing Feyfolk
-Health increased from 6 to 8.

Salamander
-Attack decreased from 4 to 3.

Mystic Hunter [REMOVED]

Seraph
-Health increased from 10 to 12.

Lord Salvoth
-Health increased from 12 to 16.
-Defense decreased from 6 to 5.
-New effect: "Upon placement, you may reorder your deck in any way you please. While this unit remains alive, any effect that lets you search your deck does not reshuffle afterwards."

Kael, Oblivion
-Health increased from 14 to 18.

Enzi, Cloud Kind
-Health increased from 14 to 20.

Fallen Titan
-Attack decreased from 3 to 2.
-Defense decreased from 3 to 2.
-New effect: "Whenever you shuffle a Mechanical unit back into deck, you may instead attach it to this unit, adding that unit's Attack and Defense to this unit's. Upon death, reshuffle all attached units into your deck."

Treasure Kraken
-Health decreased from 20 to 17.
-Defense decreased from 4 to 3.

Archive of the Lost
-New effect: "Whenever you discard a unit, draw a card."

The Nest
-Adjusted effect: Can only be activated twice per turn.

Junkyard
-New effect: "When a Mechanical unit you control is discarded, you may deal 4 damage to this Structure and shuffle it back into your deck."


Last edited by Bliztron on Sun Jun 06, 2021 2:51 pm; edited 1 time in total
Bliztron
Bliztron
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Posts : 55
Join date : 2014-11-09
Location : United States

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Patch Notes 3.4 (Large) Empty Re: Patch Notes 3.4 (Large)

Post by Bliztron Sun Jun 06, 2021 2:29 pm

Set II: Conquest

Imperial Sniper
-Health increased from 3 to 4.
-Honor cost increased from 3 to 4.

Enchanted Armor
-Honor Cost increased from 4 to 5.
-Defense increased from 3 to 4.
-Adjusted effect: Now loses Defense when countered as well, and now reduced Defense whenever it would die.

Plated Sandworm
-Honor Cost decreased from 10 to 9.
-Health increased from 15 to 18.
-Attack incresed from 4 to 5.

Battle Charger
-Honor Cost decreased from 2 to 1.
-Health decreased from 6 to 5.
-New effect: "This unit can move on the turn it is placed."

Mounted Crossbowman
-Honor Cost decreased from 3 to 2.
-Attack decreased from 3 to 2.
-Defense decreased from 1 to 0.

Enslaved Centaur
-Health decreased from 12 to 10.

Battleready Norian
-Health increased from 9 to 12.
-Attack decreased from 4 to 3.

Shandain, Noble
-Honor Cost decreased from 6 to 5.

Dryad of Melody
-Honor Cost increased from 4 to 5.
-Health increased from 9 to 10.
-Attack increased from 2 to 3.

Giver of Life
-Honor Cost increased from 3 to 7.
-Health increased from 8 to 14.
-Attack increased from 2 to 4.
-Defense increased from 1 to 3.
-New effect: "Upon placement, select two cards from your discard. Your opponent chooses one to return to your hand and one to return to your deck."

Whistling Air Troop
-Honor Cost decreased from 3 to 1.
-Health decreased from 6 to 3.
-Defense decreased from 1 to 0.

Singing Arrows
-Honor Cost decreased from 4 to 2.
-Health decreased from 9 to 5.
-Attack decreased from 3 to 2.
-New effect: "At the start of each of your turns, this unit may sacrifice its Attack to reduce the Attack of an enemy unit in an accessible Group by 2 until the start of your next turn."

Woodland Soundblade
-Honor Cost increased from 2 to 3.
-Health increased from 6 to 7.
-Attack increased from 3 to 4.

Echoing Longbow
-Honor Cost increased from 5 to 6.
-Health increased from 9 to 12.
-Attack increased from 4 to 5.

Sonic Wall
-Honor Cost increased from 4 to 8.
-Health increased from 12 to 18.
-Adjusted effect: Is no longer restricted to just the opposing group.

Blood-wrought Rhino
-Health decreased from 12 to 9.
-Attack decreased from 3 to 1.
-New effect: "Upon placement, if you control a unit that costs more than this unit, this unit can attack the turn it is placed and gains 2 bonus Attack."

War Pike
-Honor Cost increased from 4 to 5.

Sleeping Behemoth
-Attack increased from 6 to 7.
-Defense increased from 6 to 7.
-New effect: "This unit cannot attack or counter for the first four of your turns it is in play. Each time it is attacked, this speeds up by 1 turn. If your current maximum Active Honor is 10, decrease the turn timer by 2 turns."

Executioner
-Honor Cost decreased from 2 to 1.
-Health decreased from 8 to 5.
-Defense decreased from 1 to 0.

Rampaging Axeslinger
-Honor Cost decreased from 3 to 2.
-Health decreased from 6 to 5.

Warden of War
-Health increased from 11 to 12.
-Defense increased from 0 to 2.

Linebreaker
-Honor Cost increased from 5 to 6.
-Health increased from 9 to 14
-Attack increased from 2 to 3.
-Defense increased from 0 to 1.

Zenoth, Executioner -> Zenoth, Grand Executioner
-Health increased from 9 to 12.
-Attack increased from 2 to 3.
-Defense increased from 0 to 2.
-Adjusted effect: Instead of healing, now grants bonus Health. Kill threshold increased from 4 to 5.

Acid Bulb
-Adjusted effect: Damage dealt reduced from 5 to 4.

Demented Peacekeeper
-Health increased from 8 to 10.

Annihilation
-Honor Cost increased from 5 to 8.
-Health increased from 10 to 15.
-Attack increased from 3 to 4.
-New effect: "If you have discarded at least 10 cards this game, and this unit can attack the turn it is placed, deals damage to all units in an enemy’s group instead of one enemy."

Hellworm
-Honor Cost decreased from 2 to 1.
-Health decreased from 6 to 5.
-Attack decreased from 2 to 1.

Bloated Bag
-Health decreased from 12 to 10.

Ancient Hound
-Honor Cost decreased from 4 to 3.

Doombringer
-Honor Cost increased from 5 to 6.
-Health increased from 11 to 12.
-Attack decreased from 6 to 4.
-Defense decreased from 4 to 3.
-New effect: "You may discard two cards from your hand to deal 6 damage to an enemy unit and 8 damage to an enemy structure."

Reanimated Delinquent
-Health decreased from 5 to 4.
-Attack decreased from 3 to 2.

Gravedigger
-Adjusted effect: Can no longer target a card with the same name.

Nexus Shadowcaller
-Additional effect: "This unit can not be placed during the Recuitment phase."

Norian Warrunner
-Honor Cost decreased from 3 to 2.
-Health decreased from 9 to 7.
-Adjusted effect: First attack deals 1 bonus damage, down from 2.

Norian Laborer
-Honor Cost reduced from 3 to 2.
-Health decreased from 8 to 6.
-New effect: "Whenever you play a unit, add a charge to this unit. Upon reaching 3 charges, remove charges and search your deck for a card, then add it to your hand."

Norian Archer
-Attack reduced from 3 to 2

Siek Turrey
-Health increased from 9 to 10.

Clockwork Sentinel
-Honor Cost increased from 5 to 6.
-Health increased from 11 to 12.
-New effect: "Whenever you Shuffle a unit back into your deck, deal 3 damage to any enemy unit."

Deathsail Looter [REMOVED]

Temporal Mote [NEW]

Sentient Tempest
-Defense decreased from 2 to 1.

Arachnid Trapmaster
-Honor Cost decreased from 2 to 1.
-Health decreased from 6 to 5.
-Attack decreased from 2 to 1.

Hulking Gorilla
-Health increased from 11 to 14.

Crazed Hunter [REMOVED]

Savannah Huntress
-Health increased from 8 to 10.

Tjin-Lo Sturdy
-Health increased from 6 to 8.
-Defense decreased from 3 to 2.

Tjin-Lo Blade Twirler
-Health increased from 6 to 8.
-Attack increased from 2 to 3.

Druid of the Sound
-Health decreased from 9 to 8.
-Adjusted effect: Heal increased from 3 to 4.

Wolf Druid
-Is now a Beast.
-Health increased from 9 to 12.
-Attack increased from 3 to 4.
-Adjusted effect: Heal increased from 3 to 4.

Druid of the Shell
-Adjusted effect: Heal increased from 3 to 4.

Turtle Druid
-Is now a Beast.
-Adjusted effect: Heal increased from 3 to 4.

Phase Transporter
-Honor Cost increased from 4 to 5.

Fallen Angel
-Adjusted effect: Your opponent only draws 1 card, regardless of Honor Cost.

Sky Guardian
-Health increased from 12 to 14.
-Attack decreased from 3 to 2.

Swamp Dasher
-Health decreased from 6 to 4.
-Adjusted effect: Now only prevents direct attacks.

Wicked Crocohawk
-Health decreased from 6 to 5.

Malgdad, Grand Lich
-Honor Cost increased from 7 to 8.
-Defense decreased from 4 to 3.
-Additional effect: "Upon death, summon an Undead unit from your discard to an empty slot adjacent to this unit, without activating Upon Placement effects."

Phylactery
-Trait changed from Book to Artifact.

Ashella, Grovekeeper [NEW]

Naliph, Flame King
-Health increased from 14 to 18.

Sky Whale
-Health decreased from 30 to 22.

Isles of Undeath
-Adjusted effect: Generates 1 Passive Honor, instead of 2.

Nano the Patient
-New effect: "At the end of every turn, if you did not play a card using Active Honor that turn, gain 2 Passive Honor."

Escape of the Grovekeeper
-New effects: "Move an allied unit from Group 1 or 2 to Group 3. Reduce the cost of the next allied unit you play this turn by 2 if you successfully moved an allied unit."

Emerald Conquest
-Additional effect: "Then, you may move an allied unit from Group 3 to Group 1 or 2."

Archery Training [REMOVED]

Wispmother's Path [NEW]
Bliztron
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Patch Notes 3.4 (Large) Empty Re: Patch Notes 3.4 (Large)

Post by Bliztron Sun Jun 06, 2021 2:29 pm

Set III: Domain

Acrobat
-Health decreased from 6 to 4.

Spearman
-Attack decreased from 3 to 2.

Divine Bulwark
-Health decreased from 10 to 8.
-Adjusted effect: Now grants 2 Health per heal, down from 3.

Ascendant
-Additional effect: "This unit may directly attack twice each turn."

Norian Spy
-Honor Cost increased from 3 to 4.
-Health decreased from 9 to 8.

Mounted Lancer
-Honor Cost increased from 4 to 7.
-Health increased from 12 to 14.
-Defense increased from 1 to 2.
-Adjusted effect: Healing increased from 2 to 4.

Whispering Wispmother
-Honor Cost increased from 4 to 7.
-Health increased from 8 to 14.
-Defense increased from 2 to 3.
-New effect: "All units to the right of this unit gain 1 bonus Defense. All units to the left of this unit gain 1 bonus Attack. These bonuses are lost when this unit dies."

Astral Lorekeeper
-Honor Cost decreased from 10 to 9.
-Attack decreased from 5 to 4.

Kyst, Grovekeeper
-Attack decreased from 5 to 4.
-New effect: "Upon placement, heal an allied unit by 4, and grant any excess healing as bonus Health. At the end of your turn, if this unit did not directly attack, you may repeat the Upon Placement effect."

Aldon, the Ancient
-Honor Cost increased from 9 to 10.
-Attack increased from 5 to 6.
-Defense increased from 3 to 4.
-Additional effect: "All allied units are immune to instant removal."

Arcane Spark
-Honor Cost increased from 3 to 4.

Ward of Mazgol
-Health increased from 8 to 10.
-Adjusted effect: Now reduces damage by increased magic damage (instead of half of the increase), but has a maximum of 3.

Loudblade Duelist
-Health decreased from 11 to 10.

Echo Caller
-Honor Cost increased from 6 to 7.

Unchallenged Brute
-Honor Cost decreased frp, 3 to 1
-Health decreased from 8 to 5.
-Attack decreased from 6 to 1.
-New effect: "While this unit is not damaged, its Attack is increased by 3 and it does not receive counter."

Furious Savage
-Honor Cost decreased from 4 to 2.
-Health decreased from 8 to 6.
-Attack decreased from 3 to 2.
-Defense decreased from 1 to 0.

Resilient Rhino
-Health decreased from 12 to 10.

Thalnak, Behemoth Tamer
-Honor Cost increased from 6 to 7.
-Health increased from 12 to 14.
-Adjusted effect: Decreased Honor cost from 4 to 3.

Mystic Watcher
-Honor Cost increased from 4 to 5.
-Health increased from 9 to 13.
-Attack decreased from 2 to 1.
-Defense increased from 1 to 2.

Rakghar, Coyote Scholar -> Rakghar, Coyote Allseer
-Health increased from 12 to 15.

Rageborn
-Honor Cost decreased from 2 to 1.
-Health decreased from 6 to 4.
-Attack decreased from 3 to 1.

Warbringer
-Honor Cost increased from 3 to 4.
-Defense increased from 1 to 2.

Death Dealer
-Adjusted effect: Now hits a single group.

Skullkeeper
-Adjusted effect: Now hits a single group.

Dark Sliver
-Health decreased from 6 to 4.
-Attack decreased from 3 to 2.
-Defense decreased from 3 to 0.
-New effect: "When this unit is discarded, it is instead played into an empty slot on your side of the field (if possible). Upon death, destroy this unit."

Tormented Elemental
-Health decreased from 9 to 7.
-Attack decreased from 3 to 2.
-Defense decreased from 2 to 1.
-New effect: "Upon placement, shuffle two Twisted Cores into your deck. The first time you discard at least 2 cards each turn, repeat the Upon Placement effect."

Soul Devourer
-Health increased from 10 to 13.
-Attack increased from 4 to 5.

Rotling
-Health decreased from 5 to 4.
-Attack reduced from 2 to 1.
-New effect: "When this unit is discarded, you may discard another unit from your hand to reduce the enemy's Active Honor on their next turn by 2. If you contrl The Maw, grant this unit 3 bonus Attack and Defense, but disable it."

Scarred Guardian
-Additional effect: "While you control The Maw, give this unit 2 bonus Attack and Defense, and 3 bonus Health."

The Seeker
-Honor Cost decreased from 10 to 9.

Hatehound
-Honor Cost decreased from 4 to 2.
-Health decreased from 7 to 5.
-Attack decreased from 4 to 3, and type changed from Death to Fire.
-Defense decreased from 2 to 0.
-New effect: "Upon placement, you may discard a card from you hand to allow this unit to attack the turn it is placed, and allow it to attack enemies regardless of position the turn it is placed."

Twilight Beast
-Honor Cost decreased from 6 to 4.
-Health decreased from 9 to 8.
-Attack decreased from 4 to 3.
-Defense decreased from 2 to 1.

Dusk Beast
-Health decreased from 6 to 4.

Norian Warlord
-Health increased from 10 to 13.

Druid Scout
-Attack decreased from 2 to 1.
-Adjusted effect: Heal increased from 3 to 4.

Raven Duid
-Is now a Beast.
-Adjusted effect: Heal increased from 3 to 4.

Cogspin Recycler -> Gearspin Recycler
-Health decreased from 8 to 6.
-Attack increased from 2 to 4.
-Defense decreased from 2 to 1.
-New effect: "When this unit is Shuffled into the deck, you may also Shuffle a non-unique Mechanical unit from your discard into your deck."

Wind Spirit
-Honor Cost reduced from 2 to 1.
-Health decreased from 6 to 5.
-New effect: "Whenever you end your turn and successfully transfer Active Honor to Passive Honor, this unit may attack an enemy in an accessible group, without recieving counter."

Earth Spirit
-Honor Cost reduced from 2 to 1.
-Health decreased from 6 to 5.
-New effect: "Whenever you end your turn and successfully transfer Active Honor to Passive Honor, this unit reduces the damage it takes by 1, and it must be targeted first by enemy units until the start of your next turn."

Water Spirit
-Honor Cost reduced from 2 to 1.
-Health decreased from 6 to 5.
-New effect: "Whenever you end your turn and successfully transfer Active Honor to Passive Honor, this unit Freezes an enemy unit until the end of your opponent’s next turn. While Frozen, units cannot attack, counter, or move."

Fire Spirit
-Honor Cost reduced from 2 to 1.
-Health decreased from 6 to 5.
-New effect: "Whenever you end your turn and successfully transfer Active Honor to Passive Honor, this unit deals 3 damage to any enemy."

Indigo Elementalist
-Honor Cost increased from 4 to 6.
-Health increased from 9 to 14.
-New effect: "All allied Elemental units cost 1 less Honor while this unit is in play. Upon placement, search your deck for a non-Unique Elemental unit and place it into your hand. Every time you play a Mage unit, repeat this Upon Placement effect."

Silver Eye Seer
-Health increased from 8 to 9.

Midnight Eye Rebel
-Health increased from 9 to 10.

Azure Eye Initiate
-Health decreased from 5 to 4.

Scarlet Eye Maniac
-Adjusted effect: Now only effects a single group.

Scarlet Eye Pyromind
-Health increased from 6 to 8.

Moonstalker Hyena
-Health decreased from 9 to 8.

Alexi, Sharpshooter
-Health increased from 9 to 10.
-Defense increased from 0 to 2.

Harlem, Sneaky
-Attack increased from 4 to 5.

Jensi, Lethal
-Defense increased from 0 to 2.

Lillian, Flurry
-Attack increased from 5 to 6.

Nolyn, Tactician
-Health increased from 9 to 10.

Gorgrolk
-Health increased from 14 to 15.

Twiseth
-Health increased from 12 to 15.

Typhus
-Health increased from 12 to 15.

Vulkarous
-Health increased from 14 to 15.

Admiral Daina
-Health increased from 12 to 16.

Shalehide, Earth King
-Health increased from 14 to 18.

Northern Wilds
-New effect: "Whenever a Beast unit is played, an allied Hunter unit gains 1 bonus Attack and Defense. Whenever a Hunter unit is placed, an allied Beast unit gains 1 bonus Attack and Defense. This effect cannot stack."

Nullification Mage
-Honor Cost increased from 6 to 7.
-Adjusted effect: Cost to activate the effect increased from 2 to 3.

War of the Behemoths
-Adjusted effect: Bonus attack decreased from 6 to 5.

Fall of the Sisterhood
-Removed effect: "Any unit not killed also has their effects disabled until the start of your next turn."

Soul Siphoning
-New effect: "Pay any amount of additional Active Honor, then deal that amount as damage to an enemy unit. Heal an allied unit for all damage dealt."
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