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Patch Notes 3.3 (Large)

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Patch Notes 3.3 (Large) Empty Patch Notes 3.3 (Large)

Post by Bliztron Fri Jan 15, 2021 10:23 am

Patch 3.3 comes after a several year hiatus. The game was severely flawed, slow to play, and lacked unique and exciting end goals to the game. This patch fundamentally reevaluates the core game system and changes hundreds of cards to cement consistency and engagement, while getting rid of many boring or problematic card designs. Overall, the game should more consistently feel like a skillful exploration into a warfront.

Core Game

-All players have 2 Honor numbers: Active Honor and Passive Honor. Active Honor starts at 0 Honor, and its maximum increases by 1 at the start of each of your turns. At the start of each of your turns, your Active Honor is refreshed to its maximum. The second Honor number is called Passive Honor. At the end of your turns, your remaining, unspent Active Honor is transferred to your Passive Honor.
-Active Honor can be used to play your units from your hand. Passive Honor can be used to play any card from your Reserve Deck.
-At the start of the game, each player starts a special phase called Recruitment. Each player gains 5 Active Honor that they must use during Recruitment, as well as drawing a hand of 5 cards. During Recruitment, players may spend 1 Active Honor in order to reshuffle their hand into their deck, and draw equal cards. Additionally, each player plays a single Structure from their Reserve Deck to Group 3.
-The number of cards in your discard required to lose reduced from 15 to 10.

-All cards have had their wording updated across the board to be more consistent.

Set I: Emersion

Valley Priestess
-Honor Cost increased from 1 to 2.

Instructor
-New effect: "Once per turn, you may increase the Defense of another allied unit by 2."

Valiant Defender
-New effect: "This unit has 1 bonus Defense per allied unit."

Siege Engine
-Honor Cost decreased from 7 to 6.
-Health decreased from 12 to 10.
-Attack decreased from 8 to 6.
-New effect: "This unit can attack your opponent's group 3. If it attacks a structure, it deals double damage."

Vigilant Watchman
-New effect: "Upon placement, grant adjacent allied units 4 bonus Defense."

Frenzied Gunsmith -> Covered Gunsmith
-Honor Cost reduced from 6 to 5.
-Attack decreased from 4 to 3.
-Defense decreased from 2 to 0.
-New effect: "While this unit has a Defense above 0, it and all allied units in its group have their Attack increased by 1. This unit does not receive counter."

Joni, Messiah
-Adjusted effect: Can now longer target structures.

Sprite Magi
-Attack decreased from 9 to 6.
-Adjusted effect: Attack loss reduced from 3 to 2.

Faerie Circle
-New effect: "Any unit adjacent to this unit gains 5 bonus health while it remains adjacent to this unit. This unit is not considered a unit for friendly effects. This unit cannot move."

Elven Bowchanneler
-New effect: "Every time this unit attacks an enemy unit, increase the attack of adjacent allied units by 1."

Wispmother
-New effect: "All Magic units to the right of this unit, in a different Group, gains 1 bonus Attack."

Elven Spellweaver
-Order shifted from 26 to 27.
-Honor Cost increased from 1 to 3.
-Attack increased from 2 to 3.
-Defense increased from 0 to 1.

Woodland Enchantress
-Order shifted from 27 to 26.
-Attack reduced from 3 to 2.
-New effect: "Upon placement, reduce the enemy's Passive Honor by 1."

Forest Chirptress
-Honor Cost increased from 3 to 4.
-Attack type changed from Sword to All.
-New effect: "At the start of your turn, while this unit has its Attack increased, and has not been attacked during the last turn, generate 1 Passive Honor."
-No longer requires The Shire.

Mycella, Grovekeeper
-Honor Cost increased from 9 to 10.
-Additional effect: "Mycella’s magic damage is increased by 1 per allied unit in her Group 1 and 2."

Charging Warrior
-Additional effect: "This unit is destroyed upon death."

Unstopping Zealot
-Attack increased from 1 to 3.
-Defense decreased from 2 to 1.
-New effect: "This unit can attack the turn it is placed, and ignores counter. Upon placement, you can choose to deal 3 damage to it and draw a card."

Warmonger
-Health decreased from 9 to 8.
-New effect: "Whenever an allied unit is discarded from this units group, shuffle it into your deck instead."

War Chieftain
-Honor Cost increased from 6 to 7.
-Health increased from 9 to 12.
-Adjusted Effect: Now requires it to be under 8 health.

Rageborn
-Attack increased from 1 to 3.
-New effect: "This unit can attack the turn it is placed. If this unit attacks a unit that has already been attacked this turn, deal double damage."

Vigilante
-New effect: "This unit's first attack reduces an enemy's Health to 1, and this unit can attack the first turn it is placed. If the enemy has more than 9 health, deal 9 damage instead."

Korkar, King of the Ring
-Attack decreased from 5 to 4.
-New effect: "This unit can attack the turn it is placed. Upon killing an enemy unit, draw 3 cards."

Shadeling
-Defense decreased from 1 to 0.
-New effect: "When this unit is discarded, you restore 1 Active Honor. This unit can be discarded immediately upon placement. This unit can be destroyed from your discard at any time."

Soulless Fugitive
-New effect: "When this card is discarded, search your deck for an Upon Placement card with Honor Cost equal to or less than your current maximum and destroy it. Activate it's special as if you played it."

Silhouette
-New effect: "When this unit is damaged and survives, generate 1 Passive Honor."

Haunt
-Health increased from 3 to 9.
-Adjusted effect: Now damages itself.
-No longer requires Archive of the Lost.

Fallout
-Order changed from 52 to 53.
-Honor Cost increased from 6 to 7.
-New effect: "While in your discard, if you have The Nest, you may destroy this unit to discard an enemy unit. This unit is immune to counter."

Corruption
-Order changed from 53 to 52.
-Honor Cost reduced from 7 to 4.
-New effect: "Discard this card immediately upon playing. Upon being discarded, take control of an enemy’s unit until the end of your turn. It can attack the turn it is taken."

Wailing Sister
-New effect: "While in your discard, if you have The Nest, you may destroy this unit to either deal 4 damage to all enemy units in Group 1 and 2, or grant all allied units 2 Health, 2 Defense, and 2 Attack."

The End
-Health increased from 24 to 35.

Shatterbone Footman
-New effect: "Upon dying, add a copy of this unit to your hand and destroy this unit."

Spectre
-Health increased from 6 to 7.
-Attack increased from 0 to 4.
-Defense increased from 0 to 1.
-New effect: "Upon dying, deal 3 damage to two enemy units."

Lich
-Adjusted effect: Now can only target Undead that cost 5 or less.

Siek Sentry
-New Effect: "Upon death, deal 2 damage to all units in this unit’s group and 5 to all units in the opposing group."

Architect
-Health increased from 3 to 5.
-Attack increased from 0 to 1.
-Defense increased from 0 to 1.
-New effect: "Upon placement, heal an allied structure by 10."

Territorial Boar
-Additional effect: "Gains 1 increased attack for each allied Hunter."

Deathsail Cannon
-Now has the Mechanical trait.
-Attack reduced from 3 to 2.

Phase Elf
-Health decreased from 11 to 8.
-New effect: "This unit can be paid for with Passive Honor. This unit additionally does not count as a unit for allied effects."

Salamander
-Attack increased from 3 to 4.

Seraph
-Health increased from 6 to 10.
-New effect: "This unit can attack both Groups 1 and 2, regardless of whether it is in Group 1 or 2 itself. Upon placement, this unit cannot be attacked during the opponent's next turn."

Dae, Time Walker
-Effect reworded

Lord Salvoth
-New effect: "You opponent can not gain Passive Honor while this unit remains alive on the field."

Enzi, Cloud King
-Adjusted effect: Specifies Upon Placement.

Treasure Kraken
-New effect: "This unit’s Honor Cost is reduced by the amount of cards in your hand. Upon placement, damage an enemy Structure equal to the number of cards in your hand."

The Shire
-New effect: "Grants increased Magic damage to all units in Groups 1 and 2 equal to the number of units in the opposing allied Group. This cannot stack."

Encampment
-Additional effect: "This can only activate twice in a turn."

The Nest
-New effect: "Discard all friendly units in a single allied Group. Restore 2 Active Honor for each unit discarded in this way."

Archive of the Lost
-New effect: "Increase your base discard size from 10 to 15. Whenever you discard a card, grant an allied unit either 2 bonus Health or 1 bonus Attack. Cannot stack."

Pirate's Ship
-New effect: "When you kill an enemy unit on your turn, generate 1 Active Honor this turn. This effect cannot stack."

Sir Chaltan
-Honor Cost increased from 1 to 4.
-New effect: "

Mistress Julie
-Honor Cost increased from 1 to 4.
-New effect: "Each time one of your Death units attacks, they can deal 2 damage to themselves and add that damage to their attack."

Battlemaster Maht
-Honor Cost increased from 1 to 4.
-New effect: "Your Axe units deal 1 bonus damage on their first attacks against undamaged enemies."

Master of Combat
-Order shifted from 114 to 117
-Honor Cost increased from 1 to 5.

Rolin, Armsmaster -> Elena the Unphased
-Order shifted from 115 to 114.
-Honor Cost increased from 1 to 4.
-New effect: "Your Unarmed units no longer consider enemy special effects when they are attacking them."

Maena, Archmage
-Order shifted from 116 to 115.
-Honor Cost increased from 1 to 4.

Raven, Quick Shot
-Order shifted from 118 to 116.
-Honor Cost increased from 2 to 5.
-New effect: "Once per turn, you may pay 3 Passive Honor to cause an allied Ranged unit to deal its Attack in damage to any enemy unit."

Enval the Berserker
-Order shifted from 117 to 120.
-Honor Cost increased from 2 to 6.

Leif, Naturalist
-Order shifted from 119 to 118.
-Honor Cost increased from 2 to 5.

Amelia the Tactician
-Order shifted from 120 to 124.
-Honor Cost increased from 3 to 8.
-New effect: "Once per turn, you may pay 4 Passive Honor to  choose a single enemy unit. Until the end of your turn, that unit takes double damage from all sources."

Aleis the Cruel
-Honor Cost increased from 3 to 6.

Circle of Mages
-Honor Cost increased from 2 to 6.
-Effect: Clarified during yoir turn.

Loaning Agency
-Order shifted from 123 to 119.
-Honor Cost increased from 3 to 5.

Auctioneer
-Order shifted from 124 to 123.
-Honor Cost increased from 4 to 7.

Traveler of the End
-Honor Cost increased from 5 to 8.
-New effect: "Once per turn, when a unit dies, you may pay 2 Passive Honor to add a copy of them to your deck."


Last edited by Bliztron on Fri Jan 15, 2021 10:26 am; edited 1 time in total
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Patch Notes 3.3 (Large) Empty Re: Patch Notes 3.3 (Large)

Post by Bliztron Fri Jan 15, 2021 10:24 am

Set II: Conquest

Standard Bearer
-Adjusted effect: Now draws immediately.

Imperial Sniper
-Adjusted effect: Increased execution threshold from 4 to 5.

Plated Sandworm
-Attack increased from 3 to 4.

Battle Charger
-Attack decreased from 3 to 2.
-Adjusted effect: Can also move the turn it is placed.

Enslaved Centaur
-Honor Cost increased from 4 to 5.
-Attack decreased from 4 to 3.
-Defense decreased from 3 to 2.
-New effect: "Whenever a unit in this unit's group moves, this unit may move to the new group as well, not consuming it's Attack or move action."

Motivation on the Wind
-Honor Cost increased from 2 to 3.

Lullaby Wisp
-Honor Cost decreased from 2 to 1.

Giver of Life
-Effect reworded.

Sonic Wall
-Honor Cost decreased from 5 to 4.
-Defense increased from 1 to 2.
-New effect: "This unit, when your enemy declares an attack from the opposing group, can redirect that attack to itself."

Elai, Harmonius
-New effect: "Either select one allied unit or one enemy unit. If an ally was selected, set all allied units to its Attack and Defense. If an enemy was selected, set all enemy units to its Attack and Defense. This returns to normal by 1 each turn."

Sleeping Behemoth
-Adjusted effect: Now activates after 4 turns.

Acid Bulb
-Adjusted Effect: Damage increased from 4 to 5.

Ancient Parasite
-Honor Cost decreased from 3 to 2.
-Health increased from 3 to 4.

Demented Peacekeeper
-Attack decreased from 3 to 2.

Bloated Bag
-Health increased from 8 to 12.
-Adjusted effect: Honor Cost to return a card decreased from 2 to 1, and specifies Passive Honor.

Doomwalker
-Adjusted effect: Now costs 1 Honor upon discarding.

Risen Priestess
-New effect: "All allied unit's Upon Death effects are activated twice."

Reanimated Delinquent
-Health decreased from 6 to 5.
-Attack decreased from 4 to 3.
-New effect: "Upon death, draw a card."

Spooky Ghost
-Adjusted effect: Now clarifies that the effect activates when it would die, instead of dying.

Gravedigger
-Adjusted effect: Specifies Active Honor.

Spectral Knight
-Adjusted effect: Now summons the Spectral Charger in any empty spot in the Spectral Knight's group.

Silver Shield
-Health decreased from 8 to 7.

Nexus Shadowcaller
-Health decreased from 9 to 5.
-Adjusted effect: Now increases your Active Honor maximum by 1.

Shackled Lightning
-Attack decreased from 7 to 6.
-New effect: "This unit can attack immediately upon being placed. Upon death, generate 2 Passive Honor. This dies at the end of the turn placed."

Sentient Tempest
-Honor Cost increased from 2 to 3.
-Attack increased from 2 to 3.
-Defense increased from 1 to 2.
-Adjusted Effect: Can also move allies.

Hulking Gorilla
-Adjusted effect: Now grants it Active Honor next turn, and grants 2.

Phase Stalker
-Honor Cost increased from 0 to 1.

Fallen Angel
-Adjusted effect: Specifies Active Honor next turn.

Swamp Dasher
-Attack type changed from Death to Magic.
-New effect: "Any enemy unit directly opposite to this unit cannot Attack."

Watery Apparition
-Honor Cost increased from 2 to 3.
-New effect: "Upon placement, summon a clone in every empty adjacent slot. Any attack against this unit does not count as the enemy attacking, but still consumes their attack action and deals damage. This unit is destroyed upon death."

Bog Fiend
-Order shifted from 77 to 78.
-Honor Cost increased from 5 to 7.
-New effect: "Upon placement, Freeze 3 enemy units until the start of your next turn, and copy the effects of Unyielding Bog. While Frozen, units cannot attack, counter, or move."

Bog Witch
-Order shifted from 78 to 77.
-New effect: "At the end of every enemy turn, gain 1 bonus Attack and Defense for each enemy unit that did not attack that turn."

Winged Salamander
-Adjusted Effect: Damage increased from 6 to 8.

Ignis Fatuus
-Honor Cost increased from 3 to 5.

Malgdad, Grand Lich
-Honor Cost reduced from 8 to 7.
-Health increased from 9 to 10.

Sky Whale
-Health increased from 24 to 30.
-Additional effect: "You may place this card from deck or hand instead of a structure at the start of the game."

Singing Tree
-Adjusted effect: Pays with Passive Honor.

Isles of Undeath
-New effect: "Whenever an allied Undead unit dies, gain 2 Passive Honor. Once per turn, you may spend 2 Honor to activate the Upon Death effects of a unit. This cannot stack."

Unyielding Swamp
-New effect: "Whenever an enemy unit does not attack in a turn, deal 2 damage to it. This effect cannot stack."

Market Trader
-Honor Cost increased from 2 to 4.
-New effect: "Once per turn, you may pay 2 Passive Honor to swap the top card of your deck with the top card of your opponent’s deck."

Market Enforcer
-Honor Cost increased from 2 to 4.

Market Thief
-Order shifted from 93 to 94.
-Honor Cost increased from 2 to 5.
-New effect: "Once per turn, you may pay 3 Passive Honor to steal the top card of your opponent's deck and add it to your hand. If it was a card that started in your deck, refresh this card's use."

Market Smuggler
-Order shifted from 94 to 93.
-Honor Cost increased from 2 to 4.
-New effect: "Once per turn, you pay 2 Passive Honor to draw a card, surpassing all outside effects. If it was a card that did not start in your deck, refresh this card's use."

Fjor the Prestigious
-Honor Cost increased from 4 to 5.
-New effect: "At any time, you may spend Passive Honor in order to refresh spent Active Honor."

Nano the Patient
-Honor Cost increased from 3 to 5.
-New effect: "Whenever you would gain Passive Honor, gain double that amount."

Nelena, Ice Witch
-Honor Cost increased from 4 to 7.
-Adjusted effect: Uses Active Honor.

Phase Keeper
-Honor Cost increased from 4 to 7.
-New effect: "For your units that cost over 5 Honor, you may pay any amount over 5 with Passive Honor as well as Active Honor."

Human Historian
-Honor Cost increased from 6 to 9.

Feyfolk Historian
-Honor Cost increased from 6 to 9.
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Patch Notes 3.3 (Large) Empty Re: Patch Notes 3.3 (Large)

Post by Bliztron Fri Jan 15, 2021 10:24 am

Set III: Domain

Acrobat
-New effect: "This unit is untargetable the first turn it is placed, and for a turn after it kills an enemy unit."

Ascendant
-Adjusted effect: Now grants 2 bonus Honor on your next turn.

Whispering Wispmother
-Adjusted effect: Removed "The structure’s effects affect all units in Group 3 in addition to their normal effects."

Arcane Spark
-New effect: "If this unit is on the left-most slot of Group 3, your Group 1 has its Magic damage increased by 2. If this unit is on the right-most slot of Group 3, your Group 2 has its Magic damage increased by 2."

Echo Caller
-Honor Cost increased from 5 to 6.

Unchallenged Brute
-Honor Cost decreased from 4 to 3.

Furious Savage
-New effect: "This unit, upon killing an enemy unit, can spend 1 Active Honor to draw a card and allow it to attack again."

Thalnak, Behemoth Tamer
-Adjusted effect: Summon changed to add, and pays Active Honor.

Subjugated Behemoth
-Adjusted effect: No longer gives it to your opponent, instead discards.

Bloodcharger
-Attack decreased from 2 to 0.
-Defense decreased from 1 to 0.
-New effect: "Upon placement, destroy a unit in your discard and add it's Attack and Defense to this unit."

Dark Sliver
-Adjusted effect: Now works with discard effects.

Ghastly Survivor
-Health decreased from 9 to 3.
-New effect: "Place this unit on your enemy's side of the field. Upon dying, move it onto your side of the field, set it's health to 10, and grant it 2 bonus Attack and Defense."

Tormented Elemental
-Adjusted effect: The Honor cost was removed.
-Additional effect: "If that unit requires a Structure, you must pay 2 Active Honor to do so."

Soul Devourer
-Health decreased from 12 to 10.
-Adjusted effect: Now generates Passive Honor, instead of restoring Honor.

Rotling
-Health increased from 4 to 5.
-New effect: "While this unit is in your discard, if you have The Nest, you may destroy it to reduce the enemy's Active Honor on their next turn by 2."

Twilight Beast
-Health decreased from 10 to 9.
-Defense decreased from 3 to 2.

Dusk Beast
-Attack decreased from 3 to 2.

Norian Bandit
-Adjusted effect: Now only discards if it kills the enemy.

Norian Warlord
-Honor Cost increased from 6 to 7.
-Health decreased from 12 to 10.

Pilgrim
-Health increased from 4 to 6.
-Attack increased from 1 to 2.
-New effect: "Upon placement, gain 3 Passive Honor."

Wind Spirit
-Adjusted Effect: Now uses Passive Honor, and can only attack accessible group.

Earth Spirit
-New effect: "Instead of attacking, this unit can pay 2 Passive Honor to reduce the damage it takes by 1 and must be targeted first by enemy units until the start of your next turn, and gain 2 Defense."

Water Spirit
-Adjusted Effect: Now uses Passive Honor.

Fire Spirit
-Adjusted Effect: Now uses Passive Honor.

Indigo Archmage
-Honor Cost increased from 6 to 8.
-Health increased from 12 to 15.
-Defense increased from 1 to 2.

Silver Eye Seer
-Defense increased from 0 to 1.
-New effect: "Upon placement, adjacent units do not receive counter this turn."

Gold Eye Transmuter
-Adjusted effect: Uses Passive to draw and restores Active.

Azure Eye Initiate
-Health decreased from 6 to 5.
-Defense decreased from 1 to 0.

Scarlet Eye Maniac
-Adjusted effect: Now deals 3 damage to enemies and 1 to allies. If you have two Scarlet Eye Mages, no longer deal any damage to your units. No longer targets structures.

Scarlet Eye Pyromind
-Adjusted effect: Requires different Mage Eye groups, rather than Scarlet Eye, and uses Active Honor.

Scarlet Eye Suncaller
-Adjusted effect: No longer hits structures.

Evergreen Eye Grower
-Health decreased from 5 to 4.
-Defense decreased from 2 to 1.

Vibrant Growth
-Health increased from 5 to 6.
-Defense decreased from 1 to 0.
-Additional effect: "This unit is destroyed upon death."

Evergreen Eye Restrictor
-New effect: "Upon placement, reduce the Attack of all enemies with an Upon Placement effect by 4 until the start of your next turn."

Manaspring Bush
-Adjusted effect: Specifies Passive Honor.

Wilds Lemur
-Reworded Effects to be in line with other destroy effects.

Snipe
-Adjusted effect: Damage increased from 6 to 8.

Net Trap
-Adjusted effect: No longer reduces Attack.

Embrace the Wild
-Adjusted effect: Now only effects a single group.

Ambush
-Adjusted effect: Can no longer hit structures.

Jensi, Lethal
-Adjusted effect: Adds two Snake Strike events now.

Snake Strike
-Adjusted effect: Summons one Trap Snake.

Gorgrolk
-Honor Cost increased from 7 to 8.
-Attack decreased from 6 to 4.
-New effect: "Once per turn, this unit can pay 3 Passive Honor to increase its Attack by 4 and reduce all damage taken by 2 but losing all Defense until the start of your next turn."

Twiseth
-Honor Cost increased from 7 to 8.
-Attack decreased from 5 to 4.
-New effect: Clarifies Passive Honor.

Typhus
-Honor Cost increased from 7 to 8.
-Attack decreased from 5 to 4.
-Adjusted effect: No longer reduces Honor, but damage increased from 3 to 4. Clarifies Passive Honor.

Vulkarous
-Honor Cost increased from 7 to 8.
-Adjusted effect: Clarifies Passive Honor.

Admiral Daina
-Honor Cost increased from 8 to 9.

Shalehide, Earth King
-Adjusted effect: Damage increased from 14 to 20.

Locus of Power
-New effect: "Once per turn, you may reshuffle a unit from your field into your deck, restoring half its Active Honor cost, and search your deck for a Mage unit to play immediately. All damage and negative effects are placed onto the new Mage after placement. Shuffle afterwards."

Salvage Co.
-Honor Cost increased from 0 to 2.
-New effect: "Once per turn, you may destroy an advisor from your Advisor slot and draw a card."

Exorcist
-Honor Cost increased from 0 to 2.

Oracle
-Honor Cost increased from 0 to 3.
-Adjusted effect: States Passive Honor.

Horde Commander
-Honor Cost increased from 2 to 4.

Horde Breaker
-Honor Cost increased from 2 to 4.

Divine Referee
-Order shifted from 91 to 94.
-Honor Cost increased from 4 to 5.
-Adjusted effect: Now only considers units. Additionally, the advisor desroys itself after two turns.

Nullification Mage
-Order shifted from 92 to 95.
-Honor Cost increased from 3 to 6.
-Adjusted effect: Can no longer disable structures.

Silver Mind
-Order shifted from 93 to 91.
-Honor Cost increased from 4.
-Adjusted effect: Spends Passive Honor.

Soul Leech
-Order shifted from 94 to 92.
-Honor Cost increased from 4 to 5.
-New effect: "Each time your opponent gains Passive Honor, gain 1 Passive Honor. This does not activate from Soul Leech. This cannot stack."

Peace Treaty
-Order shifted from 95 to 93.
-Honor Cost increased from 4 to 5.
-Adjusted effect: Is now destroyed instead of discarded, and maxes at 4 attacks.

Roaming Marauders
-Honor Cost increased from 4 to 6.
-Adjusted effect: States Active Honor.

Reinforcements
-Honor Cost increased from 5 to 7.

Reinforcement
-Attack increased from 2 to 3.

Tellashi, Primordial
-Honor Cost increased from 6 to 10.
-New effect: "Whenever one of your units directly attacks an enemy, deal 4 damage to any enemy Structure."

Canarothian Historian
-Honor Cost increased from 6 to 9.

Conquest of Jai-Mau
-New effect: "Your units may attack any enemy Group this turn."

Shadewalker Historian
-Honor Cost increased from 6 to 9.
-Adjusted effect: No longer costs Honor to generate a card.

Fall of the Sisterhood
-Adjusted effect: Deals 2 damage, down from 3. Also only disables for one turn.

Soul Siphoning
-Adjusted effect: Must now pay full Honor, and destroys instead of discards.
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