Patch Notes Version 2.7
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Patch Notes Version 2.7
As raid bosses were at a poor place, all units over 6 Honor Cost (2 rounds) have been buffed.
SYSTEM CHANGES
When you win the roll to go first, you instead now have the option to go first or second, depending on your choice.
SET I: Emersion
Siege Engine
-Honor Cost reduced from 8 to 7
-Health increased from 12 to 15
Woodland Stag
-SPECIAL: No longer deals double damage on first attack. Instead reduces attack of the enemy by 2.
Faerie Circle
-Honor Cost reduced from 5 to 4 (Card list readjusted)
-Health increased from 12 to14
Wispmother
-Health decreased from 18 to 16
-Now grants 1 defense to allies afftected by special.
Woodland Walker
-Defense decrased from 5 to 4
-Now allows enemy to draw a card upon death rather than losing cards.
Emerald Lorekeeper
-Health increased from 24 to 25
Azja the Forsaken
-Now immune to instant death effects.
The End
-Now immune to instant death effects
Shatterbone Footman
-Defense decreased from 1 to 0.
Trained Mastiff
-Attack increased from 1 to 2
-NEW SPECIAL: When an adjacent ally is damaged, attack the attacker, taking no counter.
Freelancing Feyfolk
-Now counters twice as well
Mystic Hunter
-Health increased from 10 to 12
Kael, Oblivion
-Health increased from 16 to 18
-Now immune to instant death effects.
The Shire
-Honor Cost increased by from 3 to 4
Master of Combat
-Honor Cost reduced from 2 to 1
Loaning Agency
-Honor Cost reduced from 4 to 3
Auctioneer
-Honor cost reduced from 5 to 4
Traveler of the End
-This can only be used twice per unit, rather than twice per turn
SET II: Conquest
Standard Bearer
-Honor Cost reduced from 4 to 3
War Pike
-Health decreased from 18 to 12
Sentient Tempest
-Honor reduced from 3 to 2
-Defense reduced from 2 to 1
Fallen Angel
-Attack reduced from 2 to 1
Swamp Dasher
-Health increased from 6 to 8
Watery Apparition
-Split Clones have only 3 health but are no longer discarded, and insead are destroyed
Winged Salamander
-Attack increased from 3 to 4
Isles of Undeath
-Defense granted decreased from 1 to 0.
SPECIAL CARDS
Jai-Mau Wanderer
-Health decreased from 15 to 12
-Attack reduced from 3 to 2
SYSTEM CHANGES
When you win the roll to go first, you instead now have the option to go first or second, depending on your choice.
SET I: Emersion
Siege Engine
-Honor Cost reduced from 8 to 7
-Health increased from 12 to 15
Woodland Stag
-SPECIAL: No longer deals double damage on first attack. Instead reduces attack of the enemy by 2.
Faerie Circle
-Honor Cost reduced from 5 to 4 (Card list readjusted)
-Health increased from 12 to14
Wispmother
-Health decreased from 18 to 16
-Now grants 1 defense to allies afftected by special.
Woodland Walker
-Defense decrased from 5 to 4
-Now allows enemy to draw a card upon death rather than losing cards.
Emerald Lorekeeper
-Health increased from 24 to 25
Azja the Forsaken
-Now immune to instant death effects.
The End
-Now immune to instant death effects
Shatterbone Footman
-Defense decreased from 1 to 0.
Trained Mastiff
-Attack increased from 1 to 2
-NEW SPECIAL: When an adjacent ally is damaged, attack the attacker, taking no counter.
Freelancing Feyfolk
-Now counters twice as well
Mystic Hunter
-Health increased from 10 to 12
Kael, Oblivion
-Health increased from 16 to 18
-Now immune to instant death effects.
The Shire
-Honor Cost increased by from 3 to 4
Master of Combat
-Honor Cost reduced from 2 to 1
Loaning Agency
-Honor Cost reduced from 4 to 3
Auctioneer
-Honor cost reduced from 5 to 4
Traveler of the End
-This can only be used twice per unit, rather than twice per turn
SET II: Conquest
Standard Bearer
-Honor Cost reduced from 4 to 3
War Pike
-Health decreased from 18 to 12
Sentient Tempest
-Honor reduced from 3 to 2
-Defense reduced from 2 to 1
Fallen Angel
-Attack reduced from 2 to 1
Swamp Dasher
-Health increased from 6 to 8
Watery Apparition
-Split Clones have only 3 health but are no longer discarded, and insead are destroyed
Winged Salamander
-Attack increased from 3 to 4
Isles of Undeath
-Defense granted decreased from 1 to 0.
SPECIAL CARDS
Jai-Mau Wanderer
-Health decreased from 15 to 12
-Attack reduced from 3 to 2
Similar topics
» Patch Notes Version 2.3
» Patch Notes Version 2.8
» Patch Notes Version 2.9
» Patch Notes Version 3.1
» Patch Notes Version 2.10
» Patch Notes Version 2.8
» Patch Notes Version 2.9
» Patch Notes Version 3.1
» Patch Notes Version 2.10
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